number: autoincrement

Key

Initial Number

Expire

number

number: conditions: if

true

false

boolean

number

number: largest

Returns the largest number of all numbers provided.

number_0

number_1

Number

number: invert

Turns a positive number into a negative one and a negative into a positive

number

Number

hexadecimals: convert to hex

Returns a hexadecimal based of the given number.

number

hex

number: random between

Generates a random number between the given two numbers. This number will be an integer (e.g. 1, 2, 3) without decimals.

min

max

number

success

error

math: pearson correlation
Accepts a dataset with the following format: []number.
Accepts a dataset with the following format: []number.

Returns the square root of a given positive number.

dataset 1

dataset 2

number

number: conditions: elseif

default

else if

then

number

value: actions: zpadding

Default:

Pads the given number with char. to match the given length.

number

length

char

Default:

`0`

value

custom: number

Generates a valid number from the filled custom value in the blueprint.

number

number: switch
The expression to evaluate.
The default statement to be executed.
Returns the number matching the expression.
Returns true in case a match was found.

Returns a number based of the given expression.

expression

default

output

match

geo: get distance from two points
Object{ latitude: 52.518611, longitude: 13.408056 }
Object{ latitude: 52.518611, longitude: 13.408056 }

Returns the difference in meters between two geo points.

start point

end point

[accuracy (meters)]

meters

references: define

Store this number as reference, which can later be used by "use reference"

number